Orthographic Projection
Merry christmas! Have sometimes to play. So let's go.
Simple image for expalan Orthographic Projection:
It is a way that using 2D views representing 3D object. In case we're using 3D vector and show the front view using 2D for simple fun.
Define 3D vector
typedef struct { float x; float y; float z; } vec3_t;
We're going to create an 3D cube as 9 x 9 x 9 cube by using 3D vector.
vec3_t cube_points[9 * 9 * 9]; for(float x = -1; x <= 1; x += 0.25) { for(float y = -1; y <= 1; y += 0.25) { for(float z = -1; z <= 1; z += 0.25) { vec3_t point = { .x = x, .y = y, .z = z}; // c99 format cube_points[point_count++] = point; } } }
orthogaphic projection function:
vec2_t project(vec3_t point) { vec2_t projected_point = { .x = (fov * point.x), .y = (fov * point.y) }; return projected_point; } for(int i = 0; i < (9 * 9 * 9); i++) { vec3_t point = cube_points[i]; // Project the current point vec2_t projected_point = project(point); // Save the projected 2D vector in the array projected_points[i] = projected_point; }
Really simple, just take out 3D vector x,y and then print out those points.
Result:
Resources: pikuma course